AI Insights · Timothy · July 2024
Top 5 Anime Games on iOS in Romania: Q2 2024
Discover the performance of the top 5 anime games on iOS in Romania for the second quarter of 2024, including metrics like weekly downloads, revenue, and active users.
During the second quarter of 2024, the top 5 anime games on the iOS platform in Romania showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at their performance:
Solo Leveling:Arise from Netmarble Corporation saw a peak in weekly revenue at around $5.3K during its release week in early May, but this figure declined to approximately $1.1K by the end of June. Weekly downloads started strong at roughly 4.3K but dropped significantly to just over 100 by the end of the quarter. Despite the decline in downloads, weekly active users remained relatively stable, fluctuating between 3.7K and 4.5K throughout the period.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced a significant boost in weekly revenue, peaking at about $2.4K in mid-June. Weekly downloads also saw an increase, starting at around 50 and reaching up to 200 in early June. The game maintained a steady number of weekly active users, ranging from 700 to 900 throughout the quarter.
FAIRY TAIL: Fierce Fight by Skyline Games showed a sharp decline in both revenue and downloads. Weekly revenue hit a high of approximately $3.5K in late April but dwindled to around $63 by the end of June. Downloads were minimal, peaking at just over 100 in early April and dropping to nearly zero thereafter. Active users also decreased steadily, stabilizing at around 42 by the end of the quarter.
The Seven Deadly Sins, another title from Netmarble Corporation, had a relatively stable performance. Weekly revenue saw a notable peak at approximately $900 in late May. Downloads fluctuated, peaking at 91 in late April but generally remaining low. Active users were consistent, hovering around 100 to 170 throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. maintained modest metrics. Weekly revenue peaked at about $860 in late April, while downloads were minimal, generally staying below 15 per week. Active users remained stable, averaging around 30 to 35 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.